Running in the Halls, We are Running in the Halls, gamers.

RITH is nearly 1

It’s been a really industrious year for us and what we dreamt of actually happened, we got so busy we haven’t had a chance to update the blog as frequently as we would have liked to!

In this our first year at Running in the Halls, lots of stuff has happened, Sam got engaged, we’ve been filmed for an episode of the Gadget Show!

…we had work featured in a national newspaper (Telegraph – Iman doesnt like the picture they took of him and the Glitch Book!) and we got to go to DIBI Conf and SXSWi in Texas and met some of our heroes and old friends!

Alison kept making games like brian and discovered a newfound love of dress making! (though she wont let us post pics!) and… she was also interviewed by PC Gamer about a month after we started!

We also pitched our ‘not so top secret’ but still in stealth mode Lemontree (which we first debuted at Mashed Liverpool) to one the UK’s largest and most successful public libraries (oww we cant talk about it yet) and worked on a few more projects we’re not allowed to talk about!

We’ve had the tremendous privilege of working with some fantastic new clients:

and the good fortune to work with some old ones like ALPS doing more funky stuff behind the scenes on their behemoth of a web app designed by our Sam.

Best of all we’ve made some amazing friends and formed great partnerships which we intend to nurture with our new directions and projects. Kettle are an award winning NY based interactive agency operating in a similar area as us with some incredible clients and Smallfry are one of the most respected names in UK product design!

We’re so proud of this little launch as well:
http://batesmill.co.uk

Being based in Bates Mill and saying hello to Ian (the Mill’s utterly amazing and interesting handyman) every morning has been pure inspiration and one of the best things that ever happened to us. We are literally operating at the point where Digital and Analogue collide and stories are formed. It’s tremendous fun doing what we do, so much so that it doesn’t feel like work.

Here’s to the future!
Love from everyone at RITH.

x

We’re making an iPhone app for Harper Collins

We have recently been collaborating with our new client, 4th Estate at Harper Collins to deliver an iPhone app for one of the most celebrated mathematicians in this country. Working to an extremely tight schedule on this one and pouring a lot of heart and soul into our signature pixels and code for Marcus Du Sautoy’s Number Mysteries due out in hardback next month.

Tapcritic, reviewed our Brian game!

We released Brian into the wild not so long ago, and it was nice to see a Tapcritic review out of the blue recently.

Tractor Factor – a Facebook game in an afternoon

Tractor Factor - Running in the Halls' first Facebook game

As a little afternoon project for friends, we made a button mashing game on FB

Tractor Factor is a button mashing game mixing retro aesthetics and vector graphics with a little story with personality. We did it as a quick test of the Facebook platform and wanted to see how quickly we could make a flash game that had an addictive quality about it.

We get romantic for Valentines Day and build a Twitter love feed

Love from Twitter - a little Twitter app by Running in the Halls

Our Twitter app pulls in Tweets containing the phrase 'I love you'

Love, from Twitter is a mini-installation we created for Valentines Day 2010. With the millions of people using Twitter we wanted to create a visual stream of Tweets that contain the phrase ‘I love you’.

We’re talking to a local nightclub who wanted to have these messages projected onto a building in Huddersfield town centre during the night.

Love from Twitter

We introduce Brian – our new platform/puzzle iPhone app

Brian - an iPhone game by Running in the Halls

Brian the robot has lost his heart and needs you to help him find it!

Brian is a fresh and cute as kittens iPhone platform puzzler game where you have to help Brian get to an exit door on each level by using movable blocks that help him jump, run and avoid dangerous obstacles such as icicles and fire!

Brian can be likened to old favorites such as Lemmings and Commander Keen in both feel and interaction.

Gameplay is addictive and the intuitive control and positioning of the blocks makes the game really enjoyable and playable for hours.

With each level of Brian the puzzles get a little harder and the challenge of getting Brian to that exit door will keep you playing until you’ve finished all 25 levels!

Starting work on Bates Mill & Co Brand and Site

We are super pleased to announce that we are working with Bates and Co. on refreshing their old branding and giving them a website

Bates offer offices, artists studios and events space and are looking to showcase their amazing space. We’re going for a very image centric website and theres a little snapshot of it above!  The photography is actually done by Nigel, one of the Bates brothers, who really captures the essence of the space and the amazing creative work that goes on here.

We have our own offices in Bates Mill and we’re really pleased to be able to create a site that is partly informed by our own experiences of the space.

Glitch: Designing Imperfection book

Designing Imperfection, was a large project and collaboration we authored and managed involving over two hundred international collaborators.

As editors and managers we initiated the idea with a leading artist Beflix and two amazing designers Qubik and Fallt.

The book represents a sample of Glitch Art and Design Aesthetics.

For this book we also designed a website, Designing Imperfection.

The book is now available on Amazon and is published by Mark Batty Publisher.

We launch Alps Reports – a bespoke web application

Alps reports - used by over 100 Local Authorities

Alps reports is used by over 100 Local Authorities

Alps required a unique web application developed so that Local Authorities could download statistical examination data securely online.

This needed to work alongside their own data collection software and be user friendly.

Over 100 Local Authorities currently use the system.

UnrealArt at Fabio Paris Art Gallery in Italy

UnrealArt

UnrealArt is a critically aclaimed art project by Alison Mealey our Art Director. It has been featured in several international exhibitions and publications and its had its own show.

UnrealArt was developed when Alison was working on her MA at the University of Huddersfield,
in a nutshell UnrealArt is about generating portraiture using programmed artificial intelligence. Alison fused her aesthetic vision and programming skills to create artwork that is appreciated far and wide.

http://unrealart.co.uk/
http://www.fabioparisartgallery.com/
Photos of Show in Italy